![](https://cdn.myportfolio.com/104baae407c3bf6924ab16701d4f9991/6f8142fe-f375-493e-9c42-9aad770b6959_rw_1920.jpg?h=77c5ad7648084adf11adbc27fa1685c5)
![](https://cdn.myportfolio.com/104baae407c3bf6924ab16701d4f9991/2e4df0ee-6f8a-4ce2-9798-911b45e4b23a_rw_1920.jpg?h=768f38d13d739944ea794754fea7e281)
Started with a few roughs. Moved quickly into posing in 3D as it was more efficient than sketching. We ended up with around 15-20 different poses with a huge variety of 2D design treatments.
![Sketch example.](https://cdn.myportfolio.com/104baae407c3bf6924ab16701d4f9991/c1845115-5030-4d42-a79f-1498db5f4f8d_rw_1200.jpg?h=1da16d5ed3a0119e347579b161196dca)
Sketch example.
![Style frame example.](https://cdn.myportfolio.com/104baae407c3bf6924ab16701d4f9991/7f285a03-24a3-4c1d-897d-38465d7cf1e2_rw_1200.jpg?h=0d1a5b581883abad56b5b504d5e4c6fb)
Style frame example.
Credits/
Client: Reservoir Creative
Publisher: Ubisoft
Creative Direction: Pascal Ruest
Art Direction & Design: Charles Bae
2D Compositing: Charles Bae
3D Models and Lighting: Muhammad Waseem, Patrick Beauchamp