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Logo exploration using the initial game working title "Warrior". The name was later changed to BattleCry and logo exploration had to be started from the ground up.
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Final BattleCry logos based off of old woodblock letters. I vectorized the letters from woodblock scans. Part of the visual language I developed was to have abstract shadows in the background to give a sense of natural daylight on the battlefield.
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Concept image I created for the visual ID. It was also used as announce key art.
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Faction icons created for marketing.
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Faction and warrior display system for marketing posters.
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Putting it all together on character key art (splash art).
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More examples of character key art and visual ID in use.
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An example of one-off marketing art that could be used at conventions and trade-shows.