This was a one month sprint from concept to high resolution production, to meet announcement milestones set by marketing. A lot of creative shortcuts and sacrifices were made due to the budget and time constraints (camera angle, model details, compositing, etc.). Ideally I would have stuck much closer to the concept sketches.
NOTE: This is no longer the official key art. After years of delays and development limbo, the characters and themes represented in the key art are no longer applicable.
Credits/
Client: Paradox Interactive
Concept and Creative Direction: Charles Bae
CG Production: Platige