![](https://cdn.myportfolio.com/104baae407c3bf6924ab16701d4f9991/c12f945f170ebf2ac7ebe2ac_rw_1920.jpg?h=900967113244c361fc7b43795f79b720)
A few concept drawings for Dishonored 2 marketing key art. The Throne concept was the only one that was created from this set of concepts. It was also the basis for the in-game title screen.
![](https://cdn.myportfolio.com/104baae407c3bf6924ab16701d4f9991/cf7f3607f3d35ac842b07efd_rw_1920.jpg?h=9303af11797ba9f3a12eaac834b159cb)
High resolution key art made by Meduzarts. I did the final color grading and retouching.
![](https://cdn.myportfolio.com/104baae407c3bf6924ab16701d4f9991/2b2054928db36136bd437fcf_rw_1920.jpg?h=e07903623ee840bb68136a6e430f0afd)
Original concept was created by Meduzarts. I was the creative director throughout the process and also applied the method to combine the two portraits using a supernatural light effect. I did all of the color grading and final retouching for this piece. This piece was used as the pack art.
![](https://cdn.myportfolio.com/104baae407c3bf6924ab16701d4f9991/0d2278798ded04724422cf50_rw_1920.jpg?h=73e10b2879cdcda0868244158b499f3e)
![](https://cdn.myportfolio.com/104baae407c3bf6924ab16701d4f9991/6e8f3bf00f62a0582ec1ace3_rw_1920.jpg?h=95671e06a3f0c6c58610bb6a24b09280)
Portraits were applied to an environment as tertiary key art.
Credits/
Concept & Creative Direction: Charles Bae / Meduzarts
High Resolution Art: Meduzarts
Client: Bethesda Softworks
Brand Manager: David Clayman, Paris Nourmohammadi, Carlos Guice